Irene Muñoz
← All work

Lovable SheBuilds · 2026

Softroute

Navigation without overwhelm: a travel app for neurodivergent people in Barcelona.

Context
Lovable SheBuilds hackathon
Role
Product designer & builder
Tools
Lovable, Figma, Claude, public APIs
Timeline
1 day · Mar 2026
Outcome
Working prototype in under 24h

The idea

For highly sensitive and neurodivergent people, getting around Barcelona by public transport is a sensory challenge, not just a logistical one. I used a one-day hackathon on purpose: to test whether a strong insight could become a meaningful product direction, fast.

<24h

From idea to working prototype

3

Shifts away from classic navigation

The insight

Route planners show travel time, but not how a trip might feel.

Noise, crowd density and unpredictability shape every journey. For some people, that’s the difference between a trip they can manage and one they avoid.

I wanted to consider sensory load alongside journey time.

Approach

A one-day prototype to explore the idea.

I deliberately constrained the project to a single-day build. The goal wasn’t polish or completeness. It was to test three things:

  • Does the problem resonate beyond my own experience?
  • Can a lightweight prototype make the idea tangible?
  • Do today’s tools let a personal pain point become a usable product, quickly?

Key decisions

A route can take longer and still be the easier choice.

  • A

    Predictability over speed

    Show expected noise and crowd levels before boarding.

  • B

    Optionality over optimisation

    Offer calmer alternative routes, not just the fastest one.

  • C

    Cognitive relief over control

    Save recurring routes to cut daily decision fatigue.

SignalsCrowd and noise indicators for every route.

SavedRecurring routes for low-energy days.

Feedback

The feedback wasn’t about features. It was about recognition.

I shared the prototype publicly and it resonated strongly with people who identify as highly sensitive or neurodivergent. The problem space is real, and underserved.

“I’ve never seen a navigation app that considers this.”

What’s next

Does calmer change behaviour?

  • Do people choose a slightly longer but calmer route?
  • Does predictability reduce perceived stress during travel?
  • Which signal matters most: noise, crowd or predictability?

I’d validate this with route comparison tests, post-journey interviews and lightweight behavioural tracking.

Reflection

The one-day prototype gave me something concrete to show people and get reactions to. I still need to test whether information about noise and crowds changes the routes people choose.